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Thursday, November 7
 

8:00am

KEYNOTE: SIVASAILAM THIAGARAJAN
Speakers
ST

Sivasailam Thiagarajan

Dr. Sivasailam “Thiagi” Thiagarajan is the founder and Resident Mad Scientist at The Thiagi Group, an organization with the mission of helping people improve their performance effectively and enjoyably.Thiagi served as the editor of ISPI's Performance & Instruction for more than... Read More →


Thursday November 7, 2019 8:00am - 9:00am
Lake Room (the big one)

9:15am

ACTION MAZE: USING MAZES AS METAPHORS
Mazes are fun. Mazes are easy to create, and action mazes are great low-fidelity simulations we can use as metaphors for all types of learning outcomes. This workshop will teach you how to create a maze, use the frame as an interactive learning strategy, and customize your debriefs to fit your topic and objectives. You will experience several examples of action mazes and then actually customize the activity to fit your own design needs. In other words, have fun with mazes!

Speakers
DR

Damian Roquel

Damien spent 10 years working for Aerospace industry. Throughout such decade, he daily noticed how difficult it was for departments to collaborate the ones with the others. Damien then decided to change his life. He quit his job in order to raise his children and started to facilitate... Read More →


Thursday November 7, 2019 9:15am - 10:30am
River Room

9:15am

COST EFFICIENT WITH HIGH YIELDS: LOW FIDELITY SIMULATION ON A SHOE STRING
In this workshop, we will explore how simple and inexpensive tools such as one might find in a dollar store can be utilized in different ways to teach multiple concepts utilizing games and low-fidelity simulation. In other words, the same tool can reach across learning barriers and resource restrictions, providing access for learning in nearly any environment with nearly any group of learners. One tool is not restricted to teaching one lesson to only one type of audience. Participants in this workshop will use examples the tools in classroom-based activities and learn how to apply them in multiple situations to teach abstract or complex concepts. Each workshop attendee will walk away with ideas for low cost, low barrier resources that they can begin using immediately and can easily share with colleagues. Participants should plan to play; this will be an interactive, not didactic, experience. Learning goals: 1) Employ tools that are readily available and inexpensive to teach team and teamwork skills. 2) Examine naïve tasks that might be utilized to make learning accessible to as large a group as possible. 3) Propose possible learning goals that can be generated from a single engaged learning activity or game that can be used across multiple disciplines, skill levels, and educational venues.

Speakers
BG

Bill Gordon

Bill Gordon is an Assistant Professor at Rosalind Franklin University in North Chicago, IL, dually appointed in the Department of Interprofessional Healthcare Studies and the Pre-Professional Health Sciences program. His teaches about teams (structure and functioning), communication... Read More →
LT

Lori Thuente

Dr. Lori Thuente, PhD, RN, is the Director for Interprofessional Education and Practice for the DeWitt C. Baldwin Institute for Interprofessional Education and is also a Clinical Assistant Professor in the Interprofessional Health Studies program.Dr. Thuente received her PhD degree... Read More →


Thursday November 7, 2019 9:15am - 10:30am
Fountain/Park Room

9:15am

STORYTELLING AS A FACILITATION TOOL
If we all tell stories everyday, how can we harness this natural inclination towards stories to enhance our facilitation skills? In this engaging, interactive workshop, we will delve into both intentional and spontaneous storytelling as a means to enhance and guide facilitation, encode information, share values, and embed knowledge.

Participants will be introduced to the elements of what makes a story, explore the recent fascination with storytelling by psychologists and neuroscientists, and then experiment with generative exercises that help people find stories, tell stories, and find meaning in stories. Participants will also be given access to an in-depth guide of storytelling resources.

Speakers
KK

Kat Koppett

Kat Koppett is the President and Eponymous Founder of Koppett a company specializing in the use of theatre and storytelling techniques to enhance individual, group and organizational performance. Her book Training to Imagine: Practical Improvisational Theatre Techniques to Enhance... Read More →
JL

Jeanne Lambin

Jeanne is an educator, facilitator, coach, storyteller, and practitioner of applied improvisation. She has performed, presented workshops, and conducted trainings in the US, Europe, and Asia. She is Vice President of the Applied Improvisation Network, Co-Founder of Improv for Humanity... Read More →


Thursday November 7, 2019 9:15am - 10:30am
The Loop Room

10:30am

BREAK
Thursday November 7, 2019 10:30am - 11:00am

11:00am

ENTREPRENEURIAL THINKING: A BOARD GAME THAT SUPPORTS DESIGN THINKING
Entrepreneurs think and act as designers; both are motivated to create something for a purpose. However, the idea that entrepreneurs perform as designers requires a change in the way business schools handle design thinking, in particular, its cognitive aspect. With this goal in mind, we developed a teaching and learning experience to entrepreneurship education grounded in game-based learning and design thinking. Our experiential learning activity built upon our game, Entrepreneurial Thinking, embodies gameplay and game design to engage learners and mediate the learning process towards entrepreneurial decision-making, systems and design thinking. Our session will be organized into three distinctive parts. First, the attendees will play a light version of our board game to gain an introductory experience in entrepreneurship. Then, the participants will be invited to redesign the game they just played and to apply various other businesses perspectives and/or game mechanics to the original design. Finally, we will have conversations about how the concepts learned in the game as well as in the activities of playing and redesigning the game can be applied in their contexts. At the end of this session, participants will be able to:
  1. Understand how to promote cognitive aspects of design thinking in class.
  2. Create an experiential and ludic activity to support design thinking.
  3. Comprehend the importance of the systems thinking in entrepreneurial learning.
This session is a practical experience for participants in any field who are interested in promoting an innovative pedagogy in class since entrepreneurial skills, design thinking and experiential learning do not apply only in business contexts.

Speakers
WG

Wilian Gatti Junior

Wilian Gatti Junior is a Ph.D. candidate in Learning Sciences at the University of Calgary, Canada. His research interests include game-based learning, game design and entrepreneurship education. He did also a Ph.D. in business at São Paulo University (USP), Brazil.


Thursday November 7, 2019 11:00am - 12:15pm
River Room

11:00am

IMPROV IS THE GYM: EXERCISING YOUR CREATIVITY, AGILITY, & COURAGE
We are all improvising all the time. None of us wakes up to find a script for the day sitting on our bedside table. We must figure out how to respond, connect, make choices as we go along. As the world moves faster and becomes less predictable, this ability becomes harder, and good improv skills become more important to maximizing your strategic impact. In this module, you will experience the principles of improv, including:
  • Exercise your awareness so you recognize opportunities to develop your team and your business
  • Celebrate risk-taking to expand your ability to innovate, deal with change, and step into new roles
  • Unleash your creative genius so you can solve problems and design solutions quickly and effectively
  • Build collaborative momentum by supporting and building on others’ ideas

Speakers
KK

Kat Koppett

Kat Koppett is the President and Eponymous Founder of Koppett a company specializing in the use of theatre and storytelling techniques to enhance individual, group and organizational performance. Her book Training to Imagine: Practical Improvisational Theatre Techniques to Enhance... Read More →


Thursday November 7, 2019 11:00am - 12:15pm
Fountain/Park Room

11:00am

EVALUATING AND ENVISIONING NASAGA USING LEGO™ SERIOUS PLAY METHODOLOGY
LEGO® SERIOUS PLAY® (L.S.P.) is a facilitated process designed to help teams of individuals, organizations and communities improve their communication, problem solving and thinking skills. Workshop participants will be provided with the opportunity to learn and employ the L.S.P. process by utilizing it in a real-life evaluation situation. The approach involves having each participant build a model to tell the story of their response to focused questions. Participants will be able to assist in enriching the NASAGA conference experience by providing NASAGA leaders with feedback on participant thoughts and ideas about NASAGA.

Speakers
avatar for darrell cole

darrell cole

Owner/Facilitator, 1 Brick at a Time
Trained facilitator of Lego® Serious Play® method and materialsB.A., M.S.W.Darrell is a Senior Facilitator with Brickstorming, a company committed to empowering teams of people, organizations and communities through the use of the Lego® Serious Play® methodology.Darrell’s professional... Read More →
BR

Becky Reese

Becky Reese is an experiential learning entrepreneur, passionate about facilitating learning through games and experiential exercises. Her perspective on everything is heavily influenced by her deep interest in social systems in general (and system dynamics in particular), mental... Read More →


Thursday November 7, 2019 11:00am - 12:15pm
The Loop Room

12:15pm

LUNCH BREAK
Thursday November 7, 2019 12:15pm - 1:15pm

1:15pm

DEBRIEFING: THE KEY TO LEARNING
Participants in this workshop will engage in hands-on experiential activities by using a single set of tools and processes, which are then debriefed to several different learning targets. By analyzing their learning goals and the potential metaphors presented during the activity, participants will generate debriefing questions and themes, sharing them with learning partners who can provide them immediate feedback. This workshop is not of the “sit-back-and-learn” variety; it will challenge educators to rethink how they can broaden their use of tools and follow the learning-readiness of their students through appropriate debriefing techniques. Learning goals: 1) Participants will be able to explain the elements of and skills needed to lead a debriefing session designed to cement concepts from learning objectives in the classroom. 2) Participants will practice debriefing as both facilitators and learners, creating potential threads of debriefing questions to support lesson objectives.

Speakers
LT

Lori Thuente

Dr. Lori Thuente, PhD, RN, is the Director for Interprofessional Education and Practice for the DeWitt C. Baldwin Institute for Interprofessional Education and is also a Clinical Assistant Professor in the Interprofessional Health Studies program.Dr. Thuente received her PhD degree... Read More →
BG

Bill Gordon

Bill Gordon is an Assistant Professor at Rosalind Franklin University in North Chicago, IL, dually appointed in the Department of Interprofessional Healthcare Studies and the Pre-Professional Health Sciences program. His teaches about teams (structure and functioning), communication... Read More →


Thursday November 7, 2019 1:15pm - 2:30pm
River Room

1:15pm

RECREATING THE MAGIC CIRCLE IN ONLINE SIMULATIONS
Simulations in the classroom are an effective experiential learning tool, increasing student engagement and allowing students to build empathy with the topics they are studying. However, the typical structure of asynchronous online courses—rigid learning management systems, online discussion forums, and no social interaction with classmates—makes it difficult to translate these simulations for online education. I will present a number of tactics to better recreate the “magic circle” in the online classroom simulations, using examples from my own experience running a U.S. Foreign Policy simulation focused on the Rwandan genocide.

Speakers
JC

Jeremy Caddel

Jeremy Caddel is a lecturer in Political Science and International Affairs and the Academic Coordinator for the International and Area Studies major at Washington University in St. Louis. He holds a Ph.D. in Political Science with a focus on international relations and a J.D. with... Read More →


Thursday November 7, 2019 1:15pm - 2:30pm
The Loop Room

1:15pm

DESIGN AN ADDICTIVE LEADERSHIP DEVELOPMENT TRACK
What do organizations want from their operational leaders?
They want them to perform and drive their teams towards an optimal performance.
They want them also to evolve in their leadership practices by learning continuously without neglecting their operational priorities. This workshop is by itself a challenge: building a leadership development track that is highly educational, addictively attractive and operationally connected. During these 75 minutes, 2 teams or more will be challenged to design the program, live with their client. They will follow a tested and approved process and will be evaluated according to the client’s criteria for success.

Speakers

Thursday November 7, 2019 1:15pm - 2:30pm
Fountain/Park Room

2:30pm

BREAK
Thursday November 7, 2019 2:30pm - 3:00pm

3:00pm

STATUS DYNAMICS IN FACILITATION AND TRAINING
Status behavior is a phenomenon that exists in all interactions. Status is in the moment expression of dominance and subordination and is a way we engage in power play. Consciously and unconsciously, we use our words, our voices, our bodies, to engage in interactional status dynamics with others. This interactive workshop will explore status behavior on two levels: 1) understanding and examining our own status choices as facilitators and 2) exploring activities and the application of status work with our participants. Status play is very powerful and often unlocks hidden dimensions of human interaction. Come join to learn, laugh and leap into the world of status. Once you’ve been there, you can never go back!

Speakers
BT

Barbara Tint

Barbara Tint is a Psychologist, Professor of Conflict Resolution, Global Consultant, Trainer and Improviser. She travels the world working with individuals, groups and organizations in areas including conflict resolution, intercultural relations, gender dynamics, power and status... Read More →


Thursday November 7, 2019 3:00pm - 4:15pm
River Room

3:00pm

BLOOMIN’ IN THE WIND(Y CITY)
This session focuses on how instructional design can strengthen game design. It also focuses on how to guide instructional designers and game designers who are looking for meaningful ways to create game-based learning or to incorporate gaming into e-learning design. Learning Goal: Participants will identify appropriate learning objectives based on their audience for their games. Participants will also be able to summarize the ADDIE process and use it to guide their game development.

Speakers
SK

Samantha Knight

“Excuse me everyone!” she yelled, then everyone turned their heads to see who shouted over the din of the room. Most were shocked to see that it was Samantha making that big noise. A former camp counselor, Samantha has been a commanding presence whether it’s using her big outside... Read More →


Thursday November 7, 2019 3:00pm - 4:15pm
Fountain/Park Room

3:00pm

DANGERS AND LIMITATIONS OF GAMIFICATION: HOW TO IDENTIFY AND ELIMINATE THEM
This session is based on interviews of participants in gamification programs in large corporations. The major negative perception among these participants is that gamification involves exploitation of lower-level employees to benefit the greed of higher-level management. According to the interview responses, gamification employs pointification to create unhealthy competition among the employees. In addition, our interviews with researchers working in the area of cooperation reveal how the rewards employed in gamification punish the employees and remove the intrinsic motivation of job-related tasks. After pointing out these dangers and limitations, the session will explore strategies for reducing and removing them.

Speakers
ST

Sivasailam Thiagarajan

Dr. Sivasailam “Thiagi” Thiagarajan is the founder and Resident Mad Scientist at The Thiagi Group, an organization with the mission of helping people improve their performance effectively and enjoyably.Thiagi served as the editor of ISPI's Performance & Instruction for more than... Read More →


Thursday November 7, 2019 3:00pm - 4:15pm
The Loop Room

4:15pm

BREAK
Thursday November 7, 2019 4:15pm - 4:30pm

4:45pm

7:00pm

GAME NIGHT
Thursday November 7, 2019 7:00pm - 10:00pm
Lake Room (the big one)
 
Friday, November 8
 

8:00am

KEYNOTE: WILL THALHEIMER
Speakers
WT

Will Thalheimer

Will Thalheimer, PhD, does research-based consulting focused on learning evaluation in workplace learning. He’s available for keynotes, speaking, workshops, evaluation strategy, smile-sheet rebuilds, and research benchmarking. Founder of The Debunker Club (Debunker.Club), author... Read More →


Friday November 8, 2019 8:00am - 9:15am
Lake Room (the big one)

9:30am

THE FORUM: COLLABORATIVE GAME & RHETORICAL DEVELOPMENT
The Forum is a forthcoming game from Golden Dragon Studio. Agora (working title) is a party-style board game that reinforces the art of persuasive speaking known as rhetoric. Take on the role of a famous Greek philosopher and compete against other orators in presenting an argument on a specific topic using a mode of persuasion--either Ethos, Pathos, Logos, or Kairos. Win enough arguments and be awarded the title of Master Orator. This game is in the second round of beta testing with educators, including a workshop presentation at the New Jersey Writing Alliance (NJWA) Conference at Rutgers University on May 29th, 2019. Additional playtesting and development will lead up to a Kickstarter sometime in the next 10 months. The intention of the game is to not only educate students on the topics of History and Rhetoric, but also company and private learning environments as an educational and communication improvement tool.

Speakers
JH

John Harford

John is a professor at Raritan Valley Community College in North Branch, New Jersey. He teaches in the Arts and Design department, with a focus on web/multimedia, photography and is also a coordinator and developer of the school’s new Game Art degree. He is a partial owner and writes... Read More →


Friday November 8, 2019 9:30am - 10:45am
River Room

9:30am

SELF-GAMIFICATION STRATEGIES FOR IMPROVING PERSONAL PRODUCTIVITY
Behavior modification techniques share their conceptual base with gamification. Behavior modification involves pinpointing desired behaviors, eliciting appropriate behaviors, and providing rewards. With adult employees, it is not necessary to have an outsider to monitor and award points and badges to reward the behavior. We can design self-gamifying systems for people to reward their own behavior. This session explores self-gamification activities for personal use, primarily to increase brief, specific, and effective habits. In the session, you will observe a demonstration of a self-gamification activity and adapt its structure to help people improve their productivity.

Speakers
ST

Sivasailam Thiagarajan

Dr. Sivasailam “Thiagi” Thiagarajan is the founder and Resident Mad Scientist at The Thiagi Group, an organization with the mission of helping people improve their performance effectively and enjoyably.Thiagi served as the editor of ISPI's Performance & Instruction for more than... Read More →


Friday November 8, 2019 9:30am - 10:45am
Fountain/Park Room

9:30am

THE APEX BUREAU GAME
The Apex Bureau is a tabletop game where player race with each other to become the next CEO in the company. What kind of sacrifices are you willing to take? and what kind of projects should you lead? Simultaneously, coping with your personal life? In this game, players must collect and fulfil 3 levels of projects which is Silver, Gold and Premium. In the end, there could only be one CEO.

Speakers
MZ

Muhamad Zairulnizam Baharom

Muhamad Zairulnizam Baharom (or better known as Zairul) is a unique individual who has a wide range of exposure to various cultures and people from the many countries he has lived in. He is a co-founder of Accordia Training & Development (Malaysia). He holds a Bachelor’s Degree... Read More →


Friday November 8, 2019 9:30am - 10:45am
The Loop Room

10:45am

BREAK
Friday November 8, 2019 10:45am - 11:15am

11:15am

APPLIED IMPROV FOR TEAMWORK AND COLLABORATION
Nearly every professional endeavor these days requires collaboration - and not just with old-school, permanent teams that can be “formed” and “normed” in order to perform, but with constantly changing partners under constantly changing circumstances. Who knows best how to navigate teamwork of this sort with agility, positivity, flexibility and success? Improvisers, of course! In this practical and experiential session, we will employ the mindsets and exercises applied improvisers have developed to:
  • Build trust
  • Cooperate across differences
  • Create motivating and inclusive environments
  • Share responsibility and control
  • Serve the situation

Speakers
KK

Kat Koppett

Kat Koppett is the President and Eponymous Founder of Koppett a company specializing in the use of theatre and storytelling techniques to enhance individual, group and organizational performance. Her book Training to Imagine: Practical Improvisational Theatre Techniques to Enhance... Read More →
BT

Barbara Tint

Barbara Tint is a Psychologist, Professor of Conflict Resolution, Global Consultant, Trainer and Improviser. She travels the world working with individuals, groups and organizations in areas including conflict resolution, intercultural relations, gender dynamics, power and status... Read More →


Friday November 8, 2019 11:15am - 12:30pm
Fountain/Park Room

11:15am

SHARKS AND DOLPHINS
Consider: Every day we use our influence to get what we want or to help someone else get what they need. In either case, we exercise our influence to gain support and acceptance. Our ability to be influential is something that can grow or it can take a sudden nosedive. What are the factors that affect our ability to influence? Can we control our reputation or are we just one tweet away from termination? Sharks and Dolphins simulates factors such as competition, cooperation and trust that determine the degree of our influence and credibility. Whether you decide to play with the Dolphins or dive into the tank with the Sharks, you will discover new methods to gain credibility, increase trust, and repair a sour reputation.

Speakers

Friday November 8, 2019 11:15am - 12:30pm
River Room

11:15am

EVALUATING WHETHER YOUR GAME DESIGN WORKED
So you have a training objective in mind. You would, of course being of sound mind, like to design an activity or a game to reach that goal. So, you do. But, how do you know if the activity when used worked? We will provide you with a clear rubric (a tool for evaluating the overall quality of your game covering several different criterial). After we introduce this rubric, we will play several games and have you measure their overall effectiveness. You will then have the opportunity to take this rubric and apply it to your own game designs.

Speakers
ER

Esther Richter

Esther is a train-the-trainer and general facilitator. She specializes in using interactive strategies to achieve her objectives. A life-long student of Thiagi, Esther got her start in France, delivering T3 workshops all over the country. Now, living in the US, she continues to design... Read More →


Friday November 8, 2019 11:15am - 12:30pm
The Loop Room

12:30pm

LUNCH BREAK
Friday November 8, 2019 12:30pm - 1:30pm

1:30pm

IMPROVING DECISION MAKING & LEADERSHIP THROUGH THE LENS OF POPILIUS
In today’s session, attendees will take on the role of Roman Senators during the waning days of Rome’s Republic. Popilius, famous for “drawing the line in the sand” during a wartime intervention in Egypt, will be placed on trial to determine whether his actions were in the best interest of the Roman state. This highly interactive game will see attendees build a realistic character, create questions designed to gain answers about Popilius’ actions, and formulate a plan of action within a small group. From there, a full on Senate hearing will be held in which Popilius’ fate will be determined. This session is geared to generate ideas about using roleplaying games and scenarios to improve the workplace, team, or classroom. The session will conclude with a debrief of the game, as well as a Q & A to help attendees think about their own activities geared toward specific goals, whether it be leadership, teamwork, or skill building. In our case, we’ll see whether Popilius gets the thumbs up or thumbs down! Will he stay or will he go?

Speakers
JF

Jared Fishman

Jared Fishman has been a history teacher for over 13 years, most of it at the Hackley School in Tarrytown, NY. He was the recipient of both The Mary Lambos Award in teaching and the Davidson Family History Chair. A lifelong member of HMGS (Historical Miniature Gaming Society), Jared... Read More →


Friday November 8, 2019 1:30pm - 2:45pm
River Room

1:30pm

PHOTOCARDS: DESIGNING GAMES USING IMAGES
They say a picture says 1000 words. But really, images can say so much more. This session will use a game called DIXIT, which provides players with countless images from which to create stories. Left as is, DIXIT is a great game to flex one’s storytelling and creativity skills. But, put into the context of your training programs, your coaching interventions, team meetings, etc., DIXIT can be turned into the perfect debriefing, brainstorming, problem solving, or any other creative thinking tool you need.

Speakers
MF

Marion Ferlin

Marion is a consultant and facilitator in France. She specializes in delivering a myriad of management skill topics using interactive strategies. She is currently the manager of d’Acteurs & Cie-Business Theatre which uses games and theater as a way of teaching communication skills... Read More →


Friday November 8, 2019 1:30pm - 2:45pm
Fountain/Park Room

1:30pm

ASSESSMENT-INFORMED GAME DESIGN
This workshop is intended to help educators forge an interactive relationship between student assessment and game design. Participants will create powerful, precise, subject-specific assessment tools to aid in the development of game concepts, game mechanics, game revision, and effective game delivery. Participants should come to the workshop with a specific subject-matter or course they are considering gamifying, are in the process of gamifying, or have already gamified.

Speakers
CH

Christienne Hinz

Dr. Christienne Hinz is Associate Professor of History, and Director of History Undergraduate Assessment at Southern Illinois University Edwardsville. She received her Ph.D. degree from the Ohio State University in Modern Japanese History with sub-specialties in World History and... Read More →


Friday November 8, 2019 1:30pm - 2:45pm
The Loop Room

2:45pm

BREAK
Friday November 8, 2019 2:45pm - 3:15pm

3:15pm

GAMIFICATION AND SELF-DETERMINATION
Is GAMIFICATION an effective platform for motivating participants to learn and play as they work? Well, it depends is the simplest answer. It depends on how you hope your participants are motivated. It depends whether you are looking for long-term or short-term outcomes. It depends on many other contextual factors. We will use a deeply researched and reliable model of motivation called, Self-Determination Theory, to explore the motivational consequences of gamification, whether you can even design gaming systems that foster intrinsic motivation, and tips/ techniques for ensuring your system doesn’t undermine any form of motivation. And, because this is NASAGA, we will use several games to do all this!

Speakers
MR

Matthew Richter

Matthew Richter is the President for The Thiagi Group. He is a facilitator, game designer, instructional designer, and management consultant. Matthew has consulted with organizations that include Grant Thornton, Redwood Trust, CenturyLink, EA, Microsoft, Carolina Power and Light... Read More →


Friday November 8, 2019 3:15pm - 4:30pm
River Room

3:15pm

DIAGNOSIS: A MEDICAL SIMULATION
This session will focus on the design of an upcoming medical game called "Diagnosis". Diagnosis is a board game that aims to educate players on a variety of medical conditions, their symptoms, and how to treat them. Through collaboration, deduction, and communication, players learn how to identify these conditions and work together to treat them. The first part of the session will be an introduction to the game. Participants will learn about the game, its purpose, and how to play. After this brief, participants will play the game in groups of four. The third part of the session will be a period for discussion, feedback, and questions. One of the main focuses of this session will be incorporating both entertainment and learning in the games we design to engage players.


Friday November 8, 2019 3:15pm - 4:30pm
Fountain/Park Room

3:15pm

SENSATIONAL: IMPROVISATION AND SENSEMAKING
In this fun, interactive workshop, using applied improvisation and storytelling, we will examine how our senses shape our experience the world and how we use that information to understand and make “sense” of it. We will differentiate between sensation and perception and then give some attention to oft-overlooked senses. Finally, we will explore how being more attuned to the sensory landscape of the everyday can (as facilitators and beyond) help us to hone our ability to evaluate our experience in order to discover, create, and share meaning. Participants will receive a handy list of resources, games, and exercises.

Speakers
JL

Jeanne Lambin

Jeanne is an educator, facilitator, coach, storyteller, and practitioner of applied improvisation. She has performed, presented workshops, and conducted trainings in the US, Europe, and Asia. She is Vice President of the Applied Improvisation Network, Co-Founder of Improv for Humanity... Read More →


Friday November 8, 2019 3:15pm - 4:30pm
The Loop Room

4:30pm

BREAK
Friday November 8, 2019 4:30pm - 4:45pm

4:45pm

7:00pm

GALA
Friday November 8, 2019 7:00pm - 10:00pm
Lake Room (the big one)
 
Saturday, November 9
 

8:00am

KEYNOTE: BRANDON CARSON
Speakers

Saturday November 9, 2019 8:00am - 9:15am
Lake Room (the big one)

9:30am

PLAYING GAMES TO BUILD CULTURAL INTELLIGENCE
This session will give a quick review of the need for cultural intelligence in teams and instructions, followed by playing the game.

Speakers
SD

Somya Dwivedi-Burks

Somya is a learning and performance consultant at Somya Trains LLC, which offers learning solutions to develop a positive, productive and inclusive workplace.As a consultant, Somya has helped companies move beyond To-Do lists of international business etiquette and provided targeted... Read More →


Saturday November 9, 2019 9:30am - 10:45am
River Room

9:30am

BLEED FOR ME: TEACHING AND LEARNING ETHICAL THINKING THROUGH TABLETOP ROLE-PLAYING GAMES
This session explores the value of tabletop role-playing games for philosophical pedagogy. Specifically, it demonstrates the use of player characters and monster encounters, to facilitate teaching and learning ethical thinking. We will begin by outlining some key features of game-based learning and distinguishing it from similar pedagogical approaches. Next, we will consider how tabletop role-playing games can be designed to facilitate teaching and learning ethical thinking, focusing on the concept of bleed. Bleed is the experience of a player being influenced by the thoughts and feelings of her character, and vice versa (Markus Montola, “The Positive Negative Experience in Extreme Role-Playing,” 2). Keeping in line with this year’s theme, “Play to Perform,” we will consider how bleed can help students learn to better perform philosophical inquiry. Then, we will circulate some pre-generated player characters and work our way through a monster encounter. The player characters represent three different ethical theories: the Paladin and Kantian Ethics, the Thief and Utilitarianism, and the Wizard and Virtue Ethics. The monster encounter is based on an ethical thought experiment and involves a player character being magically tethered to a famous bard. The player character can save the life of the famous bard—but only if she stays magically tethered to him for the next nine months. Is she morally required to do so, or is she morally permitted to dispel the enchantment (Judith Jarvis Thomson, “A Defense of Abortion,” 48-49)? We will conclude with a short debriefing that will include time for reflection and questions. Assuming an interest in teaching and learning, this session should appeal to designers and instructors alike, regardless of a familiarity with either philosophy or tabletop role-playing games.

Speakers
avatar for Ryan Gabriel Windeknecht

Ryan Gabriel Windeknecht

Ryan is a Senior Lecturer of Philosophy, a Teaching and Learning Innovation Faculty Fellow, and a founding member of the Simulations + Gaming + Role-Playing Community of Scholars at the University of Tennessee, Knoxville.Using Game-Based Learning, Ryan designs tabletop role-playing... Read More →


Saturday November 9, 2019 9:30am - 10:45am
Fountain/Park Room

9:30am

CREATING A CLIMATE CHANGE
Practicing how to respond to uncertainty and adapting to change in the moment are not skills most corporate environments know how to create space for. Not because they don’t get it or recognize the value, the truth is, there aren’t a lot of methodologies that allow people to simulate scenarios where VUCA, short for volatility, uncertainty, complexity and ambiguity, conditions exist and enable people to practice skills like resilience and adaptability and how to strengthen these muscles over time. Improvisation, the art of working without a script, adapting in the moment using only what you have and building something out of nothing is a novel way to tap into and to practice skills like adaptability and resilience, which are really at the core of countering the VUCA pillars. Kristy West, Certified Applied Improv Facilitator and Founder of BraveSpace will share with you how Improvisation can work to counter the four pillars within the VUCA model and how you can make it your secret weapon. In this session we will align improvisational techniques to the four VUCA pillars. 1-Volatile 2-Uncertainty 3-Complexity 4-Ambiguity -and how an improv mindset can help you navigate with ease. Learning Objectives – -Adapting to frequent, rapid and significant change in real time in a low stake’s environment. -Improvisation helps you to move forward with using only what you have in the moment and not letting the fear of the unknown keep you from progress. -Learn to manage chaos and weave unrelated, unexpected elements together. -Act without hesitation and with confidence.

Speakers
KW

Kristy West

Facilitator, BraveSpace
Kristy West is a Certified Applied Improv Practitioner, Speaker, and Learning Experience Designer at BraveSpace. She has been performing, studying and teaching improv for almost two decades. Along with her improv experience, Kristy spent over 15 years in B2B Sales and Corporate Training... Read More →


Saturday November 9, 2019 9:30am - 10:45am
The Loop Room

10:15am

BREAK
Saturday November 9, 2019 10:15am - 10:45am

11:15am

MAKE ‘EM SWEAT: EVOKING EMOTIONS IN GAMES FOR LEARNING
It's one thing to use games to get learners thinking about a new concept or idea, but another to get learners feeling emotions as they learn. For the course Crisis Decision Making for Nuclear Leaders, our team created a game simulating three crisis scenarios at a fictional nuclear power plant, using many game components and mechanics to evoke stress. In this session, we'll look at, and play, games that get our emotions up. We'll analyze the game components that evoke emotions effectively and talk about when and how to use them.

Speakers
VB

Veronica Brown

Veronica Brown is an instructional designer from Atlanta. As a contractor for the Institute of Nuclear Power Operations, she has developed leadership training for nuclear power plant managers, including two board-gamestyle exercises. Her other recent instructional design clients include... Read More →


Saturday November 9, 2019 11:15am - 12:30pm
Fountain/Park Room

11:15am

TEACHING AND LEARNING ABOUT WORLD POLITICS THROUGH GAMES
In the proposed workshop we will play and discuss games related to global politics and international relations. This discussion will be based on a decade of creating and employing games and simulations at the university level, and on scholarly engagement with the study of teaching and learning within political science. The games will include digital as well as analog games; all of them will have been employed in the classroom setting. These topics of the games and simulations presented will include issues such as: nuclear deterrence and brinkmanship, international conflict and cooperation, nuclear terrorism, democratization, and constitution-making in ethnically divided societies. In playing and discussing these games and simulations, we will explore several key questions related to the design of games and simulations for the study of world politics. These questions include:
  • The benefits or disadvantages of abstraction (vs. detail) in simulating world politics, and the benefits or disadvantages of employing real-world and historical (vs. imagined) examples and situations.
  • The capacity of games to promote empathy, as well as concerns regarding trivialization of serious issues and human experiences.
  • The creation of player incentives that effectively promote meaningful decision-making and theoretical insight.
  • The challenge of balancing playability and player engagement with a need for realism.
Through this workshop, participants will explore prominent issues in world politics (and political science theories on those issues) through interaction and competition, and will consider perspectives on general questions about the use of games for education on global political and social issues.

Speakers

Saturday November 9, 2019 11:15am - 12:30pm
The Loop Room

12:45pm

CLOSING DAY THREE ACTIVITY
Saturday November 9, 2019 12:45pm - 1:15pm
Lake Room (the big one)