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NASAGA 2019 has ended
Thursday, November 7 • 3:00pm - 4:15pm
BLOOMIN’ IN THE WIND(Y CITY)

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This session focuses on how instructional design can strengthen game design. It also focuses on how to guide instructional designers and game designers who are looking for meaningful ways to create game-based learning or to incorporate gaming into e-learning design. Learning Goal: Participants will identify appropriate learning objectives based on their audience for their games. Participants will also be able to summarize the ADDIE process and use it to guide their game development.

Speakers
SK

Samantha Knight

“Excuse me everyone!” she yelled, then everyone turned their heads to see who shouted over the din of the room. Most were shocked to see that it was Samantha making that big noise. A former camp counselor, Samantha has been a commanding presence whether it’s using her big outside... Read More →


Thursday November 7, 2019 3:00pm - 4:15pm CST
Fountain/Park Room

Attendees (2)